![]() ![]() The only thing to help you out is a little arrow that points you in the direction of the other players (which usually isn't very helpful at all). It's easy to get lost in the first few levels, and even easier to get separated from the group. The level design is a little confusing and pretty unforgiving for co-op. Split screening with 3 players got a little laggy, but I think if I spend the time turning the dynamic lighting/shadows off it'll help tremendously. Game looks and plays great on my E6600 3Ghz with 8GB of RAM and a Radeon 6870. There are some bits and pieces where the game looks like it was made 10 years ago and others where the engine looks very contemporary. I'd say overall the game looks fantastic, but the dull color palette can make the environment look pretty boring. ![]() Just a shooter with fun weapons, lots of baddies (in survival anyway, I wish there were a bit more in the campaign), some laughs, and co-op. #Serious sam 3 minigun for free#Having never played Serious Sam game (I had gotten the very first one for free from a 7600GT I bought, but had lost it somehow and never got to play) it's kind of what I expected. I'd agree the game is a little slow starting out (hoping it picks up our best weapon right now is the Rocket Launcher), but we had a pretty fun time playing. I had my brothers over my apartment and we played split screen survival and co-op. I bought it mainly for the split screen aspect as I take my computer over to my family's house to play with my brothers a lot. <- Never played a Serious Sam game before It's a chore getting to the good parts, if there are any. I hope the first levels are not representative of the rest of the game. Starting levels look more like stalker/rage than serious sam.īottom line: DNF. Overuse of SSAO, HDR, and other various effects that do nothing but slow framerate and distract from the gameplay. I'd have to agree, since overall this isn't what I expected from a Serious Sam sequel, especially the more enclosed levels vs wide open areas. I mean why is that even a feature considering what game this is supposed to be? People in the steam forums have several threads complaining about various aspects of this game that just seem consolized. I hate reloading the shotgun, ammo is sparse. Combat starts off melee based, and the sledgehammer tilts the screen all over the place, which is disorienting and the splatter covers your view. Overall, the stages feel very organic and alive because of how they can be changed due to the destructive nature of Sam’s enemies, as well as Sam himself.First impression from intro levels: Terrible, and it's nothing like the first games. Dust is kicked up from machine gun fire, obscuring your view. While walls often keep you penned in, the pillars and such are constantly exploding as rockets, C4 and other explosives disintegrate them. Further, the stages are mostly destructive. The levels all look great, especially the Egyptian Temple levels. While there is not a huge amount of environmental variety within Serious Sam 3, there is enough to be enjoyable, and just as it begins to get stale, the game changes the scenery. The gameplay, while it can get repetitive, is almost constantly refreshed by interesting arena settings where you must navigate through streets or temples and kill most, if not all, enemies around you to move on. Then some more enemies, just for good measure. There are just guns, enemies and more enemies. There is no huge story, no characters to really get attached to, save Sam himself, and no nonsense. To begin, Serious Sam is one of the most purely fun games I have played this year. ![]()
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